17 Jun SpyHunter: Nowhere to Run
Usually movie tie-in game come out and they are underproduced bargain bin material. Rarely does a movie tie-in game come out when the movie has not yet been made and never was. The case of SpyHunter:Nowhere to Run is an interesting one. With Dwayne ‘The Rock’ Johnson under contract for the SpyHunter movie franchise, they began producing a game alongside it. With numerous delays in the movie production, they proceeded with the game and released it. What we have now is perhaps a sequel or at least a game in the same universe as a movie that never happened.
The Spyhunter franchise saw success in the arcades in the early 80s and the reboot on the PS2 with SpyHunter was also well recieved. This title, originally referred to as SpyHunter 3 takes the franchise in a whole new direction. Perhaps, because the game developers had access to the only weapon more dangerous than the Interceptor (The Rock), they decided they needed to bring him out of the vehicle. Half of the game is played on foot, half in the Interceptors various forms. The game shines with The Rock’s grappling and silly melee combat, unfortunately, the vehicular side of the game lacks. In making room The Rock, SpyHunter has lost it’s polished driving experience. You are thrown from action packed scene to scene while in vehicle, but never feeling any attachment to the car. Then you get on foot and the action slows way down. Many sections require laborious gunplay with sluggish controls that don’t fit the action and explosion packed driving levels. Listen more to our episode for background details on the game and whether Tom would commit a felony for Dwayne (he would).